A mechanism that keeps track of pending events and their clocks and picks the immenent event set to occur.
A model changes over time from state to state. Its current state at a particular time is quantified by the values of a collection of indicators. Indicators record various properties of the model.
countable
Continuous Time Markov Chain models (CTMC).
A token represents a logical or physical entity moving through the model.
A set of events, E, that specify the types of primitive changes that can occur in a model.
A mechanism that initializes the model.
Only occurence of a single event is allowed to trigger a transition.
Generalized Semi-Markov Process models (GSMP) without simultaneously occuring events.
An event characterizes a type of event instance that may occur. An event instance occurs instantaneously at a particular time and causes a state change and/or future events.
A mechanism that determines what enables a particular transition.
A mechanism that determines allowed values for time.
finite
A set of all possible time values for the model
StateAutomata with finitely many states.
DFA
countable
A state change that is caused by one or more events.
STA with deterministic transition function and deterministic clock function.
Multiple events occuring simulteneously may trigger the transition.
Generalized Semi-Markov Process models.
Transitions are enabled together with events.
A mechanism that determines when a particular transition can be triggered (fire).
Automata with no clock function.
A state of the model at time 0.
A collection of event clocks that ultimately determines an event sequence driving a model. (Used as an input to a model.)
A nonnegative number representing the passage of time.
Discrete Time Markov Chain models (DTMC).
finite
Semi-Markov Process models.
(EventSet has cardinality 1 and is thus irrelevant.)
A physical or logical location that may have tokens or entities present.
A function that determines how the model evolves from state to state based upon the events that occur.
A clock, a number that monotonically decreses, is initialized when an event is enabled and may trigger the firing of the event when it reaches zero. It acts like a timer.
deterministic
A set of all possible places that a model may have.
uncountable
(STA) State Automata with single event transition triggering, stochastic clock function and probabilisitic transition function.
A mechanism that initializes a clock for each event.
A set, S, of all possible states that a model may have.
finite
1