::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: This class provides a template for animation commands.
::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: This class implements the commands to create, destroy, move and scale components (nodes, edges or tokens) in an animated graph.
::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: This class is an animation engine for animating graphs.
::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: This class is for defining graph structures suitable for animation.
::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: This class implements a message which is passed from a simulation engine to the animation engine.
::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: Object to maintain counters.
::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: The DgAnimatorTest object is used to test the DgAnimator class.
::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: Object to test the Dgraph class.
::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: This object is used to provide unique identifiers for internally created tokens/fluids.