The VR Scooter allows natural and easy travel in a large scale virtual environment, by simulating a physical scooter. Vibrotactile actuators simulate motion speed, and a fan simulates wind when the scooter is in motion. Our study shows that wind and tactile feedback improved user performance.


Abstract of the paper accepted in IEEE 3DUI 2006 ppt Presentation

We present an experiment using the VR scooter in an Immersive Virtual Environment (IVE). The scooter is used for traveling naturally and easily in large scale Virtual Environments. Vibrotactile tactors are mounted on the VR scooter to simulate motion speed, and a fan is used to simulate wind blowing when the VR scooter is in motion. We compared user performance (time to complete a task) with and without the tactors and fan, and we observed reduced time with these additions. While they were originally designed to make the experience more realistic and convincing, we found that they also improved user performance.

Leonidas Deligiannidis and Robert J.K. Jacob,
"The VR Scooter: Wind and Tactile Feedback Improve User Performance".
IEEE VR2006 Symposium on 3D User Interfaces (3DUI'2006), pp143-150, March 2006. [link].

1200 x 1125 resolution TIFF | JPG
Pictures from the Symposium