Computer Graphics

Principles of two-dimensional and three-dimensional interactive graphics. Principles of scan conversion algorithms for two-dimensional and three-dimensional graphics primitives; image data structures and modeling techniques; visual realism, data storage/retrieval, compression, parallel computing for graphics.

Bulletin:
http://www.bulletin.uga.edu/CoursesHome.aspx?cid=4956

Credit Hours:
4
Prerequisites:
CSCI 1302
Semester Offered:
Fall
Course Information File: